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Dota2 - 'Aghanim's Labyrinth' The Continuum Conundrum

"Aghanim the mighty is now Aghanim the many!"
Teaming up with the Lost Cosmonauts and Valve, I had the pleasure of working on some of the Aghanim character variations which were used for both the trailer short and in-game event.

https://www.dota2.com/labyrinth
The Team:
https://www.artstation.com/lostcosmonauts
https://www.artstation.com/jpejril
https://www.artstation.com/adamfstreeter
https://www.artstation.com/sedisocks
https://www.artstation.com/hieronymus7z
https://www.artstation.com/tarantine
https://www.artstation.com/jwhislerart
https://www.artstation.com/razed
https://www.artstation.com/pixenal

Concept by Jackie and myself. Sculpt, model and material by myself. Material tweaks by Joe.

Concept by Jackie and myself. Sculpt, model and material by myself. Material tweaks by Joe.

In-game and alternative colour style.

Concept by Jackie. Sculpt, model and material by myself. Material tweaks by Adam and Joe.

Concept by Jackie. Sculpt, model and material by myself. Material tweaks by Adam and Joe.

In-game and alternative colour styles.

Concept by Jackie. Sculpt, model and material by myself. Material tweaks by Joe.

Concept by Jackie. Sculpt, model and material by myself. Material tweaks by Joe.

Face blend shapes. Default, Despair, Stern, Hide the Pain and Woozy

Concept by Valve. Sculpt by Tarantine. Model and material by myself. Material tweaks by Joe.

Concept by Valve. Sculpt by Tarantine. Model and material by myself. Material tweaks by Joe.